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Kick-ItKick-It*
Interactive Light

It's a goal!!! Are you ready to play soccer and compete against one of the toughest world class goalies? Then step up and take a shot-on-goal at the new interactive soccer simulator, Kick-It. Kick-It follows Home Run Derby as the next product in a line of highly interactive sports simulators developed and manufactured by Interactive Light.

Kick-ItKick-It immerses players into the game by allowing them to kick a real tethered soccer ball into a virtual goal. A sophisticated and eye-popping virtual 3-D goalkeeper challenges the player by trying to block the kick. All of the real-time 3-D animation appears in high resolution on a 50" monitor. Players either compete solo against the goalie or go head-to-head against another player for most goals scored. It's fun for the whole family.

 

Processor Used
Pentium II  233MHz
Game Dimensions
78" deep/60" wide/89" high; 50" monitor

 

Swing-It: Home Run DerbySwing-It:
Home Run Derby*

Interactive Light

Interactive's baseball simulator is a breakthrough that lets you use a real bat, without wires, to swing at virtual pitches. It is the first product in a line that relies on infrared sensors to accurately measure human motion. In all products in the line, you play the "virtual" sports game in a highly intuitive manner, using the same equipment ordinarily used in the "real" game.

The simulator utilizes Interactive Light's revolutionary Smart Beam* infrared sensor technology. In real-time, the sensor measures all of the characteristics of a baseball bat in motion; its speed, angle, slope, height and moment of "impact." In the two-player "Pitchers Duel" version, the competitive factor is added... a second player stands behind the batter at a podium outside of the cage and "throws" a pitch to the batter using a track ball. This second player can pitch fast balls,
breaking balls, and change-ups to the inside, outside, high and low, with full control of pitch speed. Like real baseball, Swing-It's two-player mode gives the pitcher the ability to "psyche-out" the batter with a combination of pitches.

Swing-ItIn Swing-It, one player tries to get the highest score possible by getting the largest cumulative hitting distances in an operator-definable number of pitches. The distance is counted from the moment the ball hits the ground. The player has to go for distance in the air. As balls are hit, the player's perspective, the "camera," follows the ball into the field or into the stands if the player hits a home run.

When the game starts, the player begins actual play as a Rookie. If he achieves an operator definable cumulative feet, he goes to the Minor Leagues A. Another x number of feet, he goes to the Minor Leagues AA. Another x feet ... Minor Leagues AAA. If he reaches x cumulative feet,
he goes to the Major Leagues. At each level the pitching gets faster, more exotic types of pitches are added ... sinkers and curve balls, and it takes a faster swing to get the same distance. As a rookie, even a relatively soft swing can put a ball into the outfield, but as a Major League hitter, even a fairly strong swing can keep the ball in the park. (The arcade operators can change all of the above parameters.)

Processor Used
Pentium II  233MHz
Game Dimensions
Batting Cage: 12' x 12', 8' high

 



"The Intel OAA initiative will hopefully
bring the coin operated amusement industry closer to standardization and create a more efficient and exciting way of distributing computer
generated entertainment."

Jeff Walker,
Executive Vice President, Product Development
Interactive Light

 

Interactive Light
1202 Olympic Blvd.
Santa Monica, CA 90404
310-581-8411
Fax:  310-452-7443
info@interactivelight.com
http://www.interactivelight.com

Sales Contact
Chuck Morton 
502-254-9615
chuck@interactivelight.com

PR / Media  Contact
Stuart Wallock
Vice President of Marketing & Sales
stuart@interactivelight.com
310-581-8411 ext. 19

 

 

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Last update: 1 April 98


* Legal Information © 1998 Intel Corporation